Kiel Gilleade |
Alan Dix |
Jen Allanson |
Paper at DIGRA'2005, 16-20 June 2005, Vancouver, Canada.
See this paper in online proceedings
AbstractIn this paper we describe the fundamentals of affective gaming from a physiological standpoint, covering some of the origins of the genre, how affective videogames operate, current conceptual and technological capabilities. We ground this overview of the ongoing research by taking an in-depth look at one of our early biofeedback-based affective games. Based on our analysis of existing videogames and our own experience with affective videogames, we propose a new approach to game design based on several high-level design heuristics: assist me, challenge me and emote me (ACE), a series of gameplay "tweaks" made possible through affective videogames. Keywords: Affective Videogames, Affective Feedback, Biofeedback, Physiology |
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References
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http://www.hcibook.com/alan/papers/DIGRA2005/ |
Alan Dix 16/4/2005 |