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	<title>Alan's blog &#187; appropriation</title>
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		<title>a new version of &#8230; on downgrades and preferences</title>
		<link>http://www.alandix.com/blog/2009/07/03/a-new-version-of-on-downgrades-and-preferences/</link>
		<comments>http://www.alandix.com/blog/2009/07/03/a-new-version-of-on-downgrades-and-preferences/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 11:08:58 +0000</pubDate>
		<dc:creator>alan</dc:creator>
				<category><![CDATA[academic]]></category>
		<category><![CDATA[HCI and usability]]></category>
		<category><![CDATA[web development]]></category>
		<category><![CDATA[appropriation]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[firefox]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://www.alandix.com/blog/?p=178</guid>
		<description><![CDATA[I&#8217;m wondering why people break things when they create new versions. Firefox used to open a discreet little window when you downloaded papers.  Now-a-days it opens a full screen window completely hiding the browser. A minor issue, but makes me wonder about both new versions and also defaults and personalisation in general. This is what [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m wondering why people break things when they create new versions.</p>
<p>Firefox used to open a discreet little window when you downloaded papers.  Now-a-days it opens a full screen window completely hiding the browser.</p>
<p>A minor issue, but makes me wonder about both new versions and also defaults and personalisation in general.</p>
<p><span id="more-178"></span></p>
<p>This is what Firefox does:</p>
<table border="0" align="center">
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<td><a href="http://www.alandix.com/images/firefix-download-2-full.jpg"><img class="alignnone" src="http://www.alandix.com/images/firefix-download-2-at20.png" alt="" width="256" height="160" /></a></td>
<td><a href="http://www.alandix.com/images/firefix-download-3-full.png"><img class="alignnone" src="http://www.alandix.com/images/firefix-download-3-at20.png" alt="" width="256" height="160" /></a></td>
</tr>
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<td style="text-align: center;">downoad file from link</td>
<td style="text-align: center;">oops where&#8217;s the screen</td>
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</tbody>
</table>
<p>There must be a setting somewhere in the code with the width and height, and someone must have explicitly decided to make it full screen, but why?  In order to change it, then there must have been a deliberate decision, but if there is a default value and you aren&#8217;t sure what it will be, then why not let the user decide.  I resize it every time down to a little discreet window again &#8230; I wish it would remember?</p>
<p>It is a little thing, but so often there are arbitrary changes between versions, some major (like the radical XP/Vista that kept many Windows users on the old version), some tiny (but annoying).  It may well be that for some people the new behaviour is better, but typically these cosmetic changes are arbitrary, and if so would be obvious things for user preferences, or even alternative skins.</p>
<p>I was in Trento in May talking with Silvia Gabrielli and Anthony Jameson at the <a href="http://i3.fbk.eu/en/home" target="_blank">Intelligent Interfaces &amp; Interaction</a> group at FBK.  They are working on preference and profile setting<sup><a href="#footnote-1-178" id="footnote-link-1-178" title="See the footnote.">1</a></sup>, which seems like a problem that should have been solved years ago, but as is evident, is still a very live topic. So few users actually update the user defaults, and as is evident from the Firefox example, many things that should be updateable are not.</p>
<p>One of the simple design heuristics for preferences is to allow them to be set when the user is actually using the feature, not in some separate preference panel.  In fact Firefox is quite good at this, for example, with &#8220;do this from now on&#8221; type options in dialogue boxes. The download window size should also follow this heuristics, so that when I resize the window then next time it should be the same size as I resized it to.</p>
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<td><a href="http://www.alandix.com/images/firefix-download-2-extract-emph.jpg"><img class="aligncenter" src="http://www.alandix.com/images/firefix-download-2-extract-emph.jpg" alt="" width="289" height="220" /></a></td>
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<td style="text-align: center;">Firefox doing it right</td>
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<p>Being a little more radical, but hardly complicated, one could adopt one of the design guidelines for appropriation<sup><a href="#footnote-2-178" id="footnote-link-2-178" title="See the footnote.">2</a></sup> and try to make customisation options shareable.  This would mean that if I had worked out a nice set of values for preferences I could export it as something like an XML file and mail it to a colleague.  Or when you have a new computer you could transfer settings across between applications.</p>
<p>One of the general heuristics that applies also to user customisation is &#8220;if you want people to do something, make it easy&#8221; &#8230; but this applies equally to the developers of customisable parts of an interface.</p>
<p>My guess is that to get things right in the long run the kind of user studies and theoretical work that Tony and Silvia are doing, and design heuristics such as those I&#8217;ve mentioned, need to be built into a customisation infrastructure that is both flexible enough for complex parts of an interface (e.g. the password and cookie managers), but also simple enough that it is almost as easy to allow user customisation as it is to fix parameters to an arbitrary value.</p>
<br /><ol class="footnotes"><li id="footnote-1-178">They have a paper at Interact, &#8220;<a href="http://doi.acm.org/10.1145/1502650.1502734" target="_blank">Users&#8217; preferences regarding intelligent user interfaces: differences among users and changes over time</a>&#8220;  [<a href="#footnote-link-1-178">back</a>]</li><li id="footnote-2-178">A. Dix (2007).<strong> Designing for Appropriation</strong>. In <em>Procedings of BCS HCI 2007, People and Computers XXI,</em> Volume 2, BCS eWiC.<a href="http://www.bcs.org/server.php?show=ConWebDoc.13347"> paper @ eWiC</a>  [<a href="#footnote-link-2-178">back</a>]</li></ol>]]></content:encoded>
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		<title>tales from/for Berlin &#8211; appropriation, adoption and physicality</title>
		<link>http://www.alandix.com/blog/2008/03/02/tales-fromfor-berlin-appropriation-adoption-and-physicality/</link>
		<comments>http://www.alandix.com/blog/2008/03/02/tales-fromfor-berlin-appropriation-adoption-and-physicality/#comments</comments>
		<pubDate>Sun, 02 Mar 2008 13:26:04 +0000</pubDate>
		<dc:creator>alan</dc:creator>
				<category><![CDATA[academic]]></category>
		<category><![CDATA[HCI and usability]]></category>
		<category><![CDATA[adoption]]></category>
		<category><![CDATA[appropriation]]></category>
		<category><![CDATA[embodied cognition]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[human computer interaction]]></category>
		<category><![CDATA[physicality]]></category>

		<guid isPermaLink="false">http://www.alandix.com/blog/2008/03/02/tales-fromfor-berlin-appropriation-adoption-and-physicality/</guid>
		<description><![CDATA[A few weeks ago I had a short visit to Berlin as a guest of Prometei, a PhD training program at the University of Technology of Berlin focused on &#8220;prospective engineering of human-technology-interaction&#8221;. While there I gave an evening talk on &#8220;Designing for adoption and designing for appropriation&#8221; and spent a very pleasant afternoon seminar [...]]]></description>
			<content:encoded><![CDATA[<p> A few weeks ago I had a short visit to Berlin as a guest of <a href="http://www.zmms.tu-berlin.de/prometei/" target="_blank">Prometei</a>, a PhD training program at the University of Technology of Berlin focused on &#8220;prospective engineering of human-technology-interaction&#8221;.  While there I gave an evening talk on &#8220;<a href="http://www.hcibook.com/alan/papers/berlin-talk-feb-2008/" target="_blank">Designing for adoption and designing for appropriation</a>&#8221; and spent a very pleasant afternoon seminar with the students on &#8220;Physicality and Interaction&#8221;.</p>
<p>I said I would send some links, so this is both a short report on the visit and also a few links to appropriation and adoption and a big long list of links to physicality!</p>
<p><span id="more-66"></span><br />
<strong> Evening talk: Designing for adoption and designing for appropriation</strong></p>
<p>I started<sup><a href="#footnote-1-66" id="footnote-link-1-66" title="See the footnote.">1</a></sup> with my three use words: useful, usable and used &#8230; it doesn&#8217;t matter if your design is the most perfect ever, if it is never actually used it is useless!  The talk centred around the <em>dynamics of use</em>:</p>
<p style="text-align: center"><img src="http://www.alandix.com/images/dynamics-of-use.png" title="dynamics of use" alt="dynamics of use" align="right" border="0" height="167" hspace="10" vspace="0" width="330" /></p>
<p><em>adoption</em> &#8211; the path between no use and  use</p>
<p><em>appropriation</em> &#8211; from plain use to the artefact becoming deeply embedded in the user&#8217;s life</p>
<p>In the questions I was asked how my useful-usable-used, differed from useful-usable-desirable, which is used in some &#8216;design&#8217; texts.  I would say that desirable is just one of the things that makes something used, in addition there are things like organisational acceptability, availability, &#8230; not to mention cost!  However, the question, and subsequent talk after dinner, reminded me that I have very little knowledge of the &#8216;design&#8217; literature<sup><a href="#footnote-2-66" id="footnote-link-2-66" title="See the footnote.">2</a></sup>.</p>
<p>The appropriation part of the talk was largely based on my HCI2007 short paper &#8220;<a href="http://www.bcs.org/server.php?show=ConWebDoc.13347" title="HCI2007: desgning for appropriation" target="_blank">designing for appropriation</a>&#8220;.  See also blogs about the topic by <a href="http://palojono.blogspot.com/2006/04/design-for-appropriation.html" title="Palojono:  designing for appropriation" target="_blank">Palojono</a> and  <a href="http://dream.sims.berkeley.edu/~dperkel/wordpress/?p=17" title="DPerkel:  designing for appropriation" target="_blank">Dan Perkel</a>.</p>
<p>The adoption part was based on a draft section on <a href="http://www.comp.lancs.ac.uk/%7Edixa/papers/berlin-talk-feb-2008/Designing-for-adoption.pdf">designing for adoption</a> (for next edition of<a href="http://www.hcibook.com/"> HCI book</a>) and draws heavily on my experiences in the dot.com days on 1998-2000.  During that time I wrote a number of <a href="http://www.hiraeth.com/alan/ebulletin/">eBusiness bulletins</a> covering various aspects of  internet product development and marketing; partiicularly relevent for this talk are bulletins about  <a href="http://www.hiraeth.com/alan/ebulletin/lattice-of-value/lattice-of-value.html">lattice of value</a>, <a href="http://www.hiraeth.com/alan/ebulletin/market-ecology/marketplace-1999.html">marketplace ecology</a>, <a href="http://www.hiraeth.com/alan/ebulletin/network-effects/network-effects.html">network effects</a>, and the <a href="http://www.hiraeth.com/alan/ebulletin/websharer/vision-web-sharer.html">websharer vision</a>.</p>
<p>Some of the analysis is based on <a href="http://portal.acm.org/citation.cfm?id=62273&amp;dl=GUIDE&amp;coll=GUIDE&amp;CFID=57330033&amp;CFTOKEN=14932184" title="Grudin: Why CSCW applications fail" target="_blank">Grudin&#8217;s critical mass</a>  arguments for CSCW systems, but it was in <a href="http://www.cosc.canterbury.ac.nz/andrew.cockburn/" title="Andy's home page" target="_blank">Andy Cockburn</a>&#8216;s thesis that I first saw this being used as a positive design tool.</p>
<p><a href="http://www.comp.lancs.ac.uk/~dixa/projects/firefly/" title="Firefly project " target="_blank"><img src="http://www.comp.lancs.ac.uk/~dixa/projects/firefly/images/indiv-lights.jpg" title="Firefly lights" alt="Firefly lights" align="right" border="0" height="80" hspace="10" width="154" /></a>During the talk I passed round some of the little <a href="http://www.comp.lancs.ac.uk/~dixa/projects/firefly/" title="Firefly project " target="_blank">Firefly</a> units that we have developed at Lancaster that are still on display in Lancaster city centre (see <a href="http://www.alandix.com/blog/2007/12/17/christmas-lights-and-crackers/" title="12 Dec 2007: christmas lights and crackers">blog entry</a>).</p>
<p><strong>PhD workshop on physicality</strong></p>
<p class="right text-center"><a href="http://www.alandix.com/images/berlin-feb-2008-flipchart.jpg" title="larger image of flipchart" target="_blank"><img src="http://www.alandix.com/images/berlin-feb-2008-flipchart-sml.jpg" title="flipchart - notes on physical vs digital artefacts" alt="flipchart - notes on physical vs digital artefacts" align="middle" border="0" height="292" width="225" /></a><br />
[<a href="http://www.alandix.com/images/berlin-feb-2008-flipchart.jpg" title="larger image of flipchart" target="_blank">larger image</a>]</p>
<p>I really enjoyed the afternoon with the Prometei students. I asked them to bring things with them natural and man-made<sup><a href="#footnote-3-66" id="footnote-link-3-66" title="See the footnote.">3</a></sup>, which we used as props in the discussion during the afternoon.</p>
<p>Everyone had two minutes to write down some differences between different kinds of things on the natural/artificial and physical/digital spectrum:</p>
<p>(i)  natural &#8211; such as rock, wood, etc., (but not animal)</p>
<p>(ii) man made but simple &#8211; such as hammers or spoons</p>
<p>(iii)  mechanical &#8211; some hand-powered such as a hand-drill, some electrically powered such as a small food mixer</p>
<p>(iv) digital products &#8211; such as phones, PDAs, etc.</p>
<p>We then spent the rest of the three hour session simply discussing what was written down &#8211; the time seemed to fly by. The flipchart notes try to reduce each element down to a single word or short phrase, but can not do justice to the rich discussion around each item.</p>
<p>One thing I found fascinating was that, while there was overlap between the issues raised by different people, there was also a  huge difference  in the  kinds of issues that different people considered.   The very first points on the flip chart were all about prior expectations and focused on the experiential aspects of physical and digital devices. This contrasted with my own first thoughts and that of some others in the group, which tended to be about physical properties.  Interestingly several of the &#8216;techie&#8217; artefacts that people brought  had their own personal stories, such as Habakuk&#8217;s binocular that belonged to his grandfather. &#8230; but I don&#8217;t recall any such stories about the purely digital artefacts.  Interestingly the binocular was I guess at least 40 years old but still functioned well, a 4 year old digital device is  completely out of date!</p>
<p>Several people mentioned the relative fragility of digital devices.  This is partly because of the materials used to make them (often plastic), but also because with a digital or mechanical object it is  the r<em>elative configuration</em> of parts that matter as much as the parts themselves.  Hit a stone hard enough and you get two stones, but take a computer to bits and you get &#8230; just bits.</p>
<p>My daughter once gave me some stones for my birthday. At first they looked just like a collection of pretty grey pebbles with streaks of white through them.  Then I recognised an &#8216;A&#8217;  on one of them, and  then that they were,  in fact, all the letters of my name.  The stones themselves were natural, but when suitable <em>selected</em> and put in the right <em>relation</em> to one another they were a word.</p>
<p style="text-align: center"><img src="http://www.alandix.com/images/alan-name-in-stones-sml.jpg" title="Alan name in stones" alt="Alan name in stones" border="0" height="105" width="294" /></p>
<p>In <a href="http://www.imdb.com/title/tt0101745/" title="IMDb: Doc Hollywood" target="_blank">Doc Hollywood</a> when the local garage rebuilds his precious car they give him a part &#8220;there&#8217;s always one bit left over&#8221; they say &#8230; of course the joke is that with a car if you leave one bit out it usually doesn&#8217;t run.  However, with a tree if you chop one branch off it is still a tree, or take one grain from the Sahara and it is still dessert. With complexity comes fragility.</p>
<p>With many of the  aspects that came up there were often contradictions.  Although digital devices were regarded as fragile, digital information was the opposite.  It is not bound by particular materials, but can be captured and replicated in the configurations of different materials at different places and times (from text on a page to electrons in circuits, or magnetised particles on a spinning disc surface).</p>
<p>We covered many topics (look a the <a href="http://www.alandix.com/images/berlin-feb-2008-flipchart.jpg" title="Flipchart" target="_blank">enlarged flipchart image</a> to see) some more physical (e.g. physical has size, digital virtually no size), some about interaction (e.g. affordance related ability to immediately ascertain how to manipulate a physical object vs. instruction manual for complex devices), and some communicative (continued sense of the creator, physical sign vs digital symbol).</p>
<p>As the evening talk was to be abut affordance, it was interesting that several people picked up on the ability to use physical items  including less complex man-made ones in new ways, whereas digital devices tended to be used <em>as designed</em>. However, this was contrasted with the fact that in other ways a digital device (in principle) are able to be reconfigured and repurposed.</p>
<p>Later on, Habakuk told me about a list of  aspects of physical/digital differences they they made for a <a href="http://tei-conf.org/program.html#Paper%20Session%207" title="Tangible and Embedded Interaction 2008 - paper session 7 - " target="_blank">TEI conference session</a>,  that they label PIBA (Physicality is Better At) vs DIBA (Digitality is Better At) [<a href="http://www.alandix.com/images/berlin-feb-2008-TEI-08-PIBA-DIBA.gif" title="PIBA DIBA list" target="_blank">see list</a>].  Also he and others are organising a SIG at CHI on &#8220;<a href="http://www.chi2008.org/ap/180.html" title="CHI SIG: Designing for Intuitive  Use" target="_blank">Designing for Intuitive  Use</a>&#8220;.</p>
<p><strong>Physicality some of my own writing<br />
</strong></p>
<p>I said that I would distribute a list of things I&#8217;ve done related to physicality.  So including it here.  Just a list I&#8217;m afraid &#8230; maybe something more annotated at another time &#8230;</p>
<ul>
<li><a href="http://www.physicality.org/" title="physicality.org" target="_blank">www.physicality.org</a> &#8211; for info on DEPtH project, proceedings of <a href="http://www.physicality.org/physicality2006/" title="Physicality 2006" target="_blank">Physicality 2006</a> &amp; <a href="http://www.physicality.org/physicality2007/" title="Physicality 2007" target="_blank">Physicality 2007</a> worhshops, and upcoming workshops</li>
<li><a href="http://www.hcibook.com/alan/papers/preface-physicality-2006/" title="First steps in physicality" target="_blank">First Steps in Physicality</a> &#8211; preface to Physicality 2006 has breakdown of different physicality issues</li>
<li>various keynotes and talks including:  <a href="http://www.hcibook.com/alan/papers/i2004-imagination/" target="_blank">Physicality, rationality and imagination</a>, and <a href="http://www.hcibook.com/alan/papers/cyborg-driver-2002/" target="_blank">driving as a cyborg experience</a>.</li>
<li>my <a href="http://www.alandix.com/blog/tag/physicality/" title="Alan's blog - physiclaity tag" target="_blank">blog entries on physicality</a>:  especially <a href="http://www.alandix.com/blog/2007/12/13/physicality-and-middle-ages-tech-support/" title="Alan's blog: physicality and middle ages tech support" target="_blank">physicality and middle ages tech support</a> and <a href="http://www.alandix.com/blog/2007/11/09/matterealities-and-the-physical-embodiment-of-code/" title="Alan's blog: matterealities and the physical embodiment of code" target="_blank">matterealities and the physical embodiment of code</a>.</li>
<li>work with Masitah and others on  natural interaction and fluidity: <a href="http://www.hcibook.com/alan/papers/ubinet-2003/" target="_blank">Aladdin&#8217;s lamp: understanding new from old</a>,  <a href="http://www.hcibook.com/alan/papers/IDEC2005/" title="Knowledge of Today for the Design of Tomorrow" target="_blank">Knowledge of Today for the Design of Tomorrow</a>, <a href="http://www.hcibook.com/alan/papers/CTW-artefacts-2005/" title="Visceral Interaction">Visceral Interaction</a>, <a href="http://www.hcibook.com/alan/papers/DCC-2006-LGP-natural-inverse/" title="Natural Inverse: Physicality, Interaction and Meaning" target="_blank">Natural Inverse: Physicality, Interaction and Meaning</a>,</li>
<li>more formal approaches: <a href="http://http://www.hcibook.com/alan/papers/FMIS2007-physical/" title="Modelling Devices for Natural Interaction" target="_blank">Modelling Devices for Natural Interaction</a>, <a href="http://www.hcibook.com/alan/papers/DSVIS2005-performance/" target="_blank">Formalising Performative Interaction</a>, and loads on <a href="http://www.hcibook.com/alan/topics/status/" title="Alan's topics page on Status-Event Analysis" target="_blank">status-event analysis</a>.</li>
<li>about paper documents and related: <a href="http://www.hcibook.com/alan/papers/HCII2003-artefacts/" title="Finding decisions through artefacts" target="_blank">Finding Decisions Through Artefacts</a>, <a href="http://www.teamethno-online.org/Issue1/Dix.html" target="_blank">Artefact-centred analysis &#8211; transect and archaeological approaches</a>, <a href="http://www.hcibook.com/alan/papers/accidents-of-information-2005/" target="_blank">Accidents of Infornation</a>.</li>
<li>about the physical nature of space: <a href="http://http://www.hcibook.com/alan/papers/CVE2000/" title="Welsh Mathematician walks in Cyberspace (the cartography of cyberspace)" target="_blank">Welsh Mathematician walks in Cyberspace (the cartography of cyberspace)</a>,  <a href="http://http://www.acm.org/pubs/citations/journals/tochi/2000-7-3/p285-dix/" title="Exploiting space and location as a design framework for interactive mobile systems" target="_blank">Exploiting space and location as a design framework for interactive mobile systems</a>, <a href="http://www.hcibook.com/alan/papers/space-2003/" title="Managing multiple spaces" target="_blank">Managing multiple spaces</a> (also as <a href="http://www.hcibook.com/alan/papers/space-chapter-2004/" target="_blank">book chapter</a>), <a href="http://www.hcibook.com/alan/papers/ubinet-trust-2004/" title="Auditabiloty of public space" target="_blank">The auditability of public space &#8211; approaching security through social visibility</a>, <a href="http://www.hcibook.com/alan/papers/space2-2004/" title="Paths and Patches - patterns of geognosy and gnosis" target="_blank">Paths and Patches &#8211; patterns of geognosy and gnosis</a>.</li>
</ul>
<br /><ol class="footnotes"><li id="footnote-1-66"> Well to be strictly honest I started talking about the graffiti in the toilets &#8230; which did relate to appropriation: the toilet walls can be appropriated for graffiti precisely because they do not serve a function.  I mentioned the Viking <a href="http://www.orkneyjar.com/history/maeshowe/maeshrunes.htm" title="Maes Howe -  runic graffiti translations" target="_blank">graffiti at Maes Howe</a> in Orkney, which is remarkable similar in content to its modern equivalent.   [<a href="#footnote-link-1-66">back</a>]</li><li id="footnote-2-66">&#8216;design&#8217; in quotes as the word is used in many ways and by this I sort of mean mainly product design.  [<a href="#footnote-link-2-66">back</a>]</li><li id="footnote-3-66">and we even had a short discussion about gendered language where the men told me that it wasn&#8217;t an issue in German and the women said the opposite!  [<a href="#footnote-link-3-66">back</a>]</li></ol>]]></content:encoded>
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